JBQ Rules Browser

General Information
Statement of Purpose
Encourage, by systematic memorization and study, an in-depth understanding of God's Word among children and their parents, leading to daily application of the Word – "LEARN God's Word, LOVE God's Word, LIVE out God's Word, and LEAD with God's Word."
p.4Provide an opportunity for the discipleship of children so that they will reflect the Spirit of Christ in attitude, word, and action.
p.4Cultivate, through competition, a proper attitude toward winning and losing.
p.4Provide opportunities to expand Christian friendships.
p.4Purpose and Use of the Junior Bible Quiz Guidelines
Numbered guidelines are not a list of options to choose from and are not a specified hierarchy (e.g., guideline 1 is not more important than guideline 5 and "a" is not more important than "b") unless the guideline indicates this is the case. In some cases, there is a chronological order that must be followed to the conclusion of the guideline(s).
p.4In many situations, a number of guidelines must be considered together in order to make a just ruling.
p.4Any reference to a quizzer buzzing in, answering, being at the quiz table, etc., refers to an active quizzer.
p.4Examples are not all-inclusive but give guidance regarding proper use of the guidelines.
p.4Definitions in the glossary are fully enforceable guidelines that have been moved out of the main body of the text to enhance the overall flow of the document. Glossary words are italicized throughout the guidelines.
p.4Competition Structure
Preliminary competitions for each quiz season are sponsored by each district in the Assemblies of God through various league and district competitions. Each district has different levels of competition and competition structure.
p.4Regional Tournaments are offered to the top finishing teams from each district.
p.4Other invitational tournaments are available throughout the season. The longest standing invitational is the National JBQ Festival which invites the top teams from district and regional competition.
p.4Quizzer Eligibility
All qualified participants must be enrolled in the sixth grade or lower and also be twelve or younger as of September 1st of the year the quiz season begins. Parents should exercise caution with young children. Consult your district JBQ coordinator for final decisions on eligibility of children not yet enrolled in the first grade. Each participant must attend their local church. Churches may have more than one team. The length of years that a quizzer is allowed to quiz depends on when they begin quizzing (e.g., a first grader who enters their first year of competition will be allowed to quiz for six consecutive years. A fourth grader who enters their first year of competition will be allowed to quiz for three consecutive years).
p.5Quizzers without a Junior Bible Quiz Ministry or Team
Qualified participants affiliated with a church or other Christian organization that does not have a Junior Bible Quiz ministry or cannot field a team may quiz with another team in their district (preferably the closest) upon the approval of the district coordinator. If there is not a church or other Christian organization available within a reasonable distance with a JBQ ministry, quizzers may form a unique JBQ group within their appropriate geographic area in their district upon approval of the district coordinator.
p.5Team Eligibility
JBQ team membership consists of a head coach, a maximum of two assistant coaches and between two and eight quizzers. Each team should provide two officials and a functional buzzer set for each competition.
p.5Non-Assemblies of God Churches, Christian Organizations, and Unique Junior Bible Quiz Groups
Teams from non-Assemblies of God churches, other Christian organizations, or unique JBQ groups may compete officially in all levels of official competition. All non-AG teams must agree to quizzing under the Assemblies of God doctrinal statement AND must have district approval in order to compete in official district and regional competition.
p.5Churches with Multiple Campuses
Churches with multiple campuses who have JBQ teams meeting at the different campuses must determine whether these teams represent one church or are separate entities. Your church's intent must be declared to the district coordinator at the beginning of the quiz season and cannot change for that season.
p.5License
All Junior Bible Quiz participants, by their use of the Bible Fact-Pak, grant permission to the General Council of the Assemblies of God and to Assemblies of God Children's Ministries to publish the registrant's name and/or image without compensation to the participant for the purpose of promoting Junior Bible Quiz and the Assemblies of God Children's Ministries.
p.5Match Guidelines
Match Preparation
All questions shall be taken from the current official Bible Fact-Pak. Scripture quotations from the NLT Bible Fact-Pak are taken from the New Living Translation, ©1996, 2004, 2015 by Tyndale House Foundation.
p.6Each quiz match consists of a set of twenty questions containing ten 10-point questions, seven 20-point questions, and three 30-point questions (unless overtime is necessary).
p.6Official question sets can be generated through biblefactpak.com with the following stipulations:
p.6At least three 20 point questions shall be in either half of the match.
p.6At least one 30 point question shall be in either half of the match.
p.6A match shall neither start nor conclude with a 30 point question (matches which require overtime may conclude with a 30 point question).
p.630 point questions shall not be asked consecutively.
p.6No question shall be repeated within a given match, but may be repeated during the Quiz Meet.
p.6The decision to either permit or disallow repeated questions shall be announced in advance or during the orientation for each Quiz Meet.
p.6If only a portion of the Bible Fact-Pak is being used in a particular Quiz Meet, the teams shall be notified of the portion being used at least three weeks in advance.
p.6Team Privileges and Restrictions
Teams may quiz with one quizzer with the quiz coordinator's approval.
p.6Teams must comply with the schedule set by the coordinator or risk forfeiting the affected matches.
p.6A designated head coach, assistant coach, or a captain must remain so for the entirety of a match.
p.6At the beginning of each match, a quizzer is either active or inactive.
p.6Two to four active eligible quizzers may be at the quiz table to begin the match. Coaches and inactive quizzers should be seated behind active quizzers.
p.6Both teams have the option to replace active quizzers during a time-out. The head coach should announce that a new active quizzer has entered the match when the time-out is completed.
p.6If a quizzer has quizzed out, struck out, or fouled out, the head coach may immediately replace that quizzer with an inactive eligible quizzer without using a time-out.
p.6Communication during a match is restricted as follows. Violation of these guidelines will result in a foul:
p.6Verbal communication is only allowed per the guidelines for Coach's Appeals and time-outs.
p.6All coaches and inactive quizzers may non-verbally communicate at any time among themselves, as long as they do not hinder the match.
p.6No form of communication is allowed between active quizzers or between active quizzers and team members except as permitted under the guidelines for Coach's Appeals and time-outs.
p.6Communication is not allowed between team members and the audience anytime during the match.
p.6The audience may quietly communicate solely with others in the audience only during a time-out.
p.6Coaches and inactive quizzers are permitted full use of the Bible Fact-Pak and Guidelines in any medium.
p.6Electronic Equipment
Electronic quiz equipment must be used for all matches, and each active quizzer will have a quiz pad. Quizzers must activate the pad (buzz in) with either their hand(s) or arm(s).
p.7Audio and video equipment may be used to record a match but must first be approved by the Quizmaster, the head coaches of both teams, and the quiz coordinator.
p.7Audio and video materials are not permitted to be viewed or listened to by the teams or the officials during the duration of the match.
p.7Other electronic devices may be used to record the score and other Junior Bible Quiz related data as long as they do not create a hindrance as determined by the Quizmaster.
p.7Scoring, Quiz Outs, Strike Outs, and Foul Outs
Each quizzer correctly answering a question will be awarded the full point value. After answering six questions correctly, a quizzer has quizzed out, is awarded ten bonus points, and must leave the match.
p.7Each quizzer incorrectly answering a question will lose half of the point value of the question. After answering three questions incorrectly, a quizzer has struck out and must leave the match.
p.7An active quizzer receiving a foul loses five points (see individual quizzer fouls, pages 8&9). After receiving three fouls, a quizzer has fouled out and must leave the match.
p.7A team loses five points for each foul caused by someone other than an active quizzer (see team fouls, page 9).
p.7Question Reading, Interrupting, and Answering
Immediately after "Question" has been called and during the reading of the question, the hands of all active quizzers should be above the table with palms down and in contact with the table, pad, or other hand. Violation of this guideline is not a foul unless there is obvious help or hindrance.
p.7A quizzer should not buzz in during the opening remarks of the question.
p.7If the Quizmaster misreads the question, guideline 6 from "Officials' Guidelines" page 10 will be followed.
p.7Quizzers have five seconds to buzz in after the Quizmaster finishes reading the question.
p.7When a tie is indicated between quizzers on the same team, the head coach will choose which quizzer will respond.
p.7A quizzer who buzzes in should not begin to respond before being identified. Correct or incorrect information given before being identified will be disregarded.
p.7After the quizzer who buzzes in is identified, thirty seconds is allowed to complete the question (if interrupted) and give the answer.
p.7A question is interrupted when the quizzer buzzes in before the formation of the last word of the question.
p.7If a question is interrupted, the Quizmaster will immediately stop reading, call "Interruption," and identify the quizzer who buzzed in (see Officials' Guidelines #8, page 11).
p.7If a quizzer buzzes in on or after the formation of the last word of the question, the Quizmaster will finish that word. The Quizmaster should not call, "Interruption." and should identify the quizzer who buzzes in.
p.7If the Quizmaster or a Judge fails to call "Interruption" before the quizzer who buzzed in is identified and begins responding, then the quizzer does not have to complete the question.
p.8If the response is ruled incorrect, either team may call "Point of Order" before the reading of the next question to determine if the question was interrupted.
p.8The Quizmaster and Judges will consult, and if they agree, the question will be reread to the opposing team.
p.8An interrupted question that has been initially ruled incorrect will be reread to the opposing team unless the question was being read to only one team. This will occur before any Coach's Appeal or time-out is granted.
p.8If the Quizmaster fails to reread an interrupted question (e.g., question 5) and proceeds to the next question (e.g., question 6), either team may call a "Point of Order" between the conclusion of that question (e.g., question 6) and response and the calling of the next question (e.g., question 7). The question must then be reread. If it is not noticed prior to the calling of the second question following (e.g., question 7), it will not be reread at all.
p.8When an interrupted question has been initially ruled correct and is later ruled incorrect due to Coach's Appeal, the following guidelines apply:
p.8The Quizmaster will ask if there are any further Coach's Appeals on that question. Then,
p.8If following all Coach's Appeals, the initial response is determined to be incorrect, the Quizmaster will read a substitute question to the opposing team.
p.8Time-outs
A thirty-second time-out may be requested by the head coach or captain between the conclusion of any question and before the next question is called. When requested, the Quizmaster should query both teams, "Are there any Points of Order or Coach's Appeals?" The time-out will not be granted until all corrective procedures have been completed.
p.8Each team will be granted three team time-outs per regulation match.
p.8All members of both teams are allowed to verbally communicate during a time-out.
p.8If a tie exists at the end of a match, the Quizmaster will reopen the match and declare a one-minute time-out for both teams. Any remaining team time-outs may be used in overtime.
p.8Each team will be granted one additional time-out during the overtime period.
p.8Fouls
Each foul is a loss of five points. There is no limit to the number of fouls a team can receive. Assessed fouls remain even if the question on which it occurred is later voided. (The exception is a foul assessed during the rereading of an interrupted question originally ruled incorrect, which after any and all Coach's Appeals, the team that originally interrupted the question is now ruled correct.)
p.8Individual Quizzer Fouls
A quizzer buzzes in during the opening remarks of the question.
p.8A quizzer begins to respond before being identified.
p.8A quizzer begins to respond when another quizzer was identified. (For the exception, see guideline 10c from the "Officials' Guidelines," page 11.)
p.8An active quizzer gives help to a member of their team who has buzzed in.
p.9An active quizzer improperly communicates.
p.9The Quizmaster and Judges determine by a majority vote that flagrant hand or body movement by an active quizzer was an attempt to distract the opposing team, draw the opposing team into reacting, or signal their teammates.
p.9The Quizmaster and Judges determine by a majority vote that an un-Christlike or unsportsmanlike attitude was expressed by an active quizzer.
p.9Team Fouls
A coach or inactive quizzer improperly communicates.
p.9During a Coach's Appeal, the head coach does not stop at the calling of "time."
p.9A coach or inactive quizzer gives help to an active quizzer on their team.
p.9A Coach's Appeal is obviously used solely as a time-out.
p.9A Point of Order is used to request the judges reverse a ruling on any response.
p.9The Quizmaster and Judges determine by a majority vote that an un-Christlike or unsportsmanlike attitude was expressed by a coach or inactive quizzer.
p.9Conclusion of the Match
When the match has been "officially closed," both teams may communicate quietly until the score is read or until the match is reopened in the event of a tie.
p.9No corrective procedures are allowed on any issue after the match has been declared closed.
p.9The official score will be announced by the scorekeeper or quizmaster. The top two scorers will be announced and the total scores of both teams (see Closing the Match #2, page 12). Other quizzers who scored in the match may be acknowledged as well. Teams should check for errors and notify the officials if any are found. If a head coach fails to challenge the score during this time, they cannot do so later.
p.9Overtime
In the event of a tie after the twentieth question, the match will go into overtime. The Quizmaster will announce that the match is "officially reopened" and then declare a one-minute time-out.
p.9Following the time-out, three additional questions, one of each point value, shall be asked in random order in the first overtime period.
p.9Should there still be a tie at the end of the first overtime period, there shall be as many one-question, 20-point, sudden-death overtime periods as needed to break the tie.
p.9An interrupted overtime question answered incorrectly must be reread to the opposing team.
p.9Once overtime has been declared, any foul occurring before or during the reading of any overtime question is considered part of the overtime and the overtime questions are still read.
p.9Any remaining Coach's Appeals may be used during the overtime period. No additional Coach's Appeals will be awarded for the overtime period.
p.9Any remaining time-outs may be used during the overtime period. Each team will be granted one additional time-out for the overtime period.
p.9Officials' Guidelines
The Officials for each match should include one Quizmaster (who also serves as a Judge), two Judges, one Scorekeeper (may be one of the Judges), and one Timekeeper (may be one of the Judges). All officials should be prepared to serve as a Judge.
p.10Quizmaster
General Duties
Supervise the quiz room, read the questions, serve as a Judge, and grant a Coach's Appeal or time-out.
p.10Appoint someone to identify the quizzer who buzzes in.
p.10Call an official time-out to handle special situations which are not generally part of the match (e.g., official score error, illness, etc.), and determine if teams will be allowed to communicate verbally.
p.10Opening the Match
Confirm that the correct teams are present; have the quizzers test their quiz pads and introduce themselves; identify the head coach, any assistant coach(es), the captain, and inactive quizzers on each team.
p.10Request that all cell phones and electronic devices (with sound) be silenced.
p.10Introduce the officials, ask someone to pray, and then call the match "officially open."
p.10Duties During the Match
The Quizmaster will begin each question by announcing "Question,", "Question number ___ for ___ points." (and "Quotation Question." where applicable).
p.10The Quizmaster will read each question in its entirety unless it is interrupted (including reread, substitute, and overtime questions).
p.10The Quizmaster should read loudly, clearly, and without pausing for punctuation (being consistent in their reading style).
p.10If a quizzer buzzes in during the opening remarks of the question:
p.10A foul will be assessed at that time.
p.10The question will be reread for the same team(s), and interruption of the question is permitted.
p.10The Judges will listen carefully to the reading of the question and should immediately call, "misread" if the Quizmaster misreads the question.
p.10If the Quizmaster misreads a question but catches their mistake and stops, or if a Judge calls "misread," the question will be thrown out and a substitute question will be read to the team(s) (see Voiding Questions, Page 17).
p.10The Quizmaster will proceed to the next question by calling, "No response." if an active quizzer does not buzz in within five seconds after reading the last word of the question.
p.10The Quizmaster will follow the procedures below for all questions:
p.11If a quizzer buzzes in before the formation of the last word of the question, the Quizmaster will immediately stop reading, even in the middle of the word, and call "Interruption." and identify the quizzer.
p.11If a quizzer buzzes in on or after the formation of the last word of the question, the Quizmaster will finish that word and identify that quizzer.
p.11If a quizzer who buzzes in begins to respond prior to any identification being made:
p.11The quizzer should immediately be stopped by the Quizmaster or a Judge.
p.11Correct or incorrect information given before the quizzer is identified must be disregarded.
p.11The quizzer will be properly identified and then the time reset for thirty seconds.
p.11An individual foul should be assessed after the response is ruled correct or incorrect.
p.11If an official identifies a quizzer who did not buzz in:
p.11The Quizmaster or a Judge should immediately identify the quizzer who did buzz in and then reset the time.
p.11No foul will be assessed to the incorrectly identified quizzer if they begin to respond; however, the question will then have to be voided. The substitute question will be read to the team who buzzed in.
p.11No foul will be assessed to the quizzer who originally buzzed in if they begin to respond before being correctly identified. Guidelines 9a, b, c, d above will not be applied.
p.11If a quizzer who did not buzz in and was not identified begins to respond, the Quizmaster or a Judge should immediately stop the quizzer from responding. A foul will be assessed at that time and,
p.11If the quizzer was on the same team as the quizzer who buzzed in, a substitute question, whether interrupted or not, will then be read to the team which did not commit the foul, unless it was being read to only one team.
p.11If the quizzer was on the opposing team, the question will be voided and a substitute question will be read for the team which did not commit the foul.
p.11If the Quizmaster fails to call "Interruption," a Judge should do so before the quizzer who buzzed in has been identified.
p.11Unless the Quizmaster is 100% certain that the completion of a question and/or answer is correct or incorrect, the response should never be called "correct" or "incorrect" before the calling of "time."
p.11If a Judge believes a Quizmaster erred in a decision, the Judge should quietly ask the Quizmaster for a Judges' ruling. The normal voting procedure will then take place. (See guideline 15 below.)
p.11If the Quizmaster requests that the Judges assist with a ruling or a Judge has asked for a Judges' ruling, they will immediately vote independently without discussion.
p.11This vote is based on: the completion of the question (if interrupted) and the answer given by the quizzer together with the applicable guidelines.
p.11Using a coin, they will select heads for correct and tails for incorrect, revealing their decision at the same time. The majority vote will stand as the ruling, and the Quizmaster will announce the result.
p.11When only a Quizmaster and one Judge are present in a room and there is a split vote, the Quizmaster and Judge may discuss their vote and then vote again. The final decision is made by the Quizmaster (the Quizmaster can use their own vote or the vote of the Judge).
p.11The Quizmaster will reread to the opposing team an interrupted question that has been ruled incorrect, unless the question was being read to only one team.
p.11The Quizmaster will pause between questions to give teams the opportunity to request a Coach's Appeal or time-out. Before granting a time-out, the Quizmaster should ask both teams, "Are there any Points of Order or Coach's Appeals?"
p.12Fouls should be called by the Quizmaster or Judges as close as possible to the infraction of the guideline, but in such a way as to not hinder the proper flow of the match. They must not assess a foul while the quizzer is answering a question or when the head coach is presenting a Coach's Appeal. A foul should be assessed at the conclusion of either situation before the calling of the next question.
p.12Closing the Match
Ask both teams, "Are there any Points of Order or Coach's Appeals?" and if they decline, then declare the match "officially closed." The Quizmaster should reopen the match only if it is tied.
p.12Have the following items announced from the official score in a similar fashion as below correcting all scoring discrepancies (this must be done before either team leaves the room).
p.12"The individual second high scorer with ___ points is (quizzer's name)."
p.12"The individual high scorer with ___ points is (quizzer's name)."
p.12Other individual points may be announced.
p.12"The final score is (first place team) with ___ points and (second place team) with ___ points."
p.12Scorekeeper
Obtain the names of the teams and eligible quizzers before the beginning of the match.
p.12Record the individual score and the running team score, which includes:
p.12Adding the full point value of the question for each correct response.
p.12Deducting half the point value of the question for each incorrect response.
p.12Adding ten bonus points for each quizzer who answers six questions correctly.
p.12Deducting five points for each team or quizzer foul. Fouls should be denoted by placing an "F" in the appropriate scoring block.
p.12Circle the question number of each interrupted question.
p.12Record the time-outs and notify the Quizmaster if a team requests a fourth team time-out.
p.12Record the Coach's Appeals and notify the Quizmaster if a team has used their allotment of two.
p.12Notify the Quizmaster if any quizzer has answered six questions correctly, answered three questions incorrectly, or received three fouls.
p.12At the conclusion of the match, give the score to the Quizmaster.
p.12Timekeeper
Timekeepers should time all responses, time-outs, five-second allowance to buzz in on the question, and Coach's Appeals. At the conclusion of each time period, "Time" should be called distinctly and loudly if the quiz equipment is not signaling the end of the time period.
p.12Time periods are as follows:
p.135 seconds to buzz in on a question – begins after the Quizmaster finishes reading the question.
p.1330 seconds to respond – begins after an official identifies the quizzer (not when the quizzer buzzes in). In the case of a tie between quizzers on the same team, time begins when the head coach states which quizzer will respond.
p.1330 seconds for a time-out – begins after the Quizmaster grants the time-out.
p.1330 seconds for a Coach's Appeal – begins after the Quizmaster allows the appeal.
p.1360 seconds prior to an overtime period – begins after the Quizmaster announces a tie match and declares the overtime.
p.13The Timekeeper's actions involving the starting and calling of "time" are matters of judgment and may not be appealed (except when obvious the Timekeeper neglected to reset the time for a quizzer who was misidentified OR if the timer was clearly started prior to a quizzer being identified).
p.13It is acceptable for the official time to be kept by a countdown timer built into the quiz equipment or by a stand-alone countdown timer. The sound made by the equipment may be used to replace the calling of "time" by the Timekeeper. In such cases, an official Timekeeper is not required.
p.13Answering Guidelines
What Makes a Response Correct
The response contains the basic information (the same question [if interrupted] and answer) in essence required by the Bible Fact-Pak.
p.13The first response given completely contains the information required even though additional, irrelevant (cannot be counted as correct, but is not incorrect) information is given before or during the response.
p.13The first response given completely contains the information required even though incorrect information is given after the required answer has been completed.
p.13Mispronunciations of any word (especially proper names of individuals and geographical locations) are still recognizable as the information required.
p.13A quizzer gives the response in essence.
p.13Quotation Questions (Correct)
The quizzer follows all the applicable guidelines for "What Makes a Response Correct."
p.13The answer to the verse portion of a Quotation Question is a perfect quotation.
p.13The answer to the reference portion is given completely (book, chapter, and verse) either before or after quoting the verse. Any portion of the reference may be repeated.
p.13On an interrupted Quotation Question, the quizzer only needs to complete the question in essence prior to perfectly quoting the verse and giving the reference.
p.13What Makes a Response Incorrect
The response was not accurately completed before time ends (time ends at the initial sound of the calling of "time" or the initial sound made by the timer). The Quizmaster and Judges must disregard any word, syllable, or letter of the alphabet given after time ends.
p.14A quizzer fails to speak loudly or clearly enough for the Quizmaster and/or Judges to hear.
p.14Incorrect information in either the question portion or answer portion is given before the response is completed.
p.14The quizzer fails to complete an interrupted question in essence prior to beginning the answer portion to any question.
p.14Quotation Questions (Incorrect)
Any word, syllable, or letter of the alphabet is omitted, repeated, added, or changed in the perfect quotation.
p.14The quizzer gives incorrect information in the completion of the question prior to quoting the verse.
p.14The quizzer gives the incorrect or incomplete reference.
p.14The answer portion contains words that are NOT in the Bible Fact-Pak answer. This includes words that may exist in the NLT Bible text but are not used in the Bible Fact-Pak answers.
p.14Other Guidelines in Judging Responses
Bible Fact-Pak question and answer portions that have words or phrases of similar meaning separated by the conjunction "or" require only one of those words or phrases to be ruled correct. (e.g., Question # 434: "What is symbolized, or pictured, by water baptism?" Question # 220: "He was crucified, or nailed to a cross." Only one phrase is required to be correct.)
p.14Bible Fact-Pak question or answer portions that include the conjunction "and" require all words or phrases joined by the conjunction to be given in essence for a correct ruling.
p.14Bible Fact-Pak questions requiring a specific number (such as "give nine," or "list five") require only that number in the response for a correct ruling even though more choices are listed in the Bible Fact-Pak answer.
p.14Bible Fact-Pak answer portions may contain a word or words in brackets [ ]. The word(s) in brackets are optional and not required for a correct ruling. For example, Question # 9: "[About] forty." Some words in brackets may be substituted for the previous, similar word. For example, "Jesus [Christ]."
p.14Scripture references given in italics and parentheses following the answer of a non-quotation question in the Bible Fact-Pak are not required as part of the response.
p.14Using words or phrases from a different question or answer in the Bible Fact-Pak than the question or answer demands is not necessarily incorrect unless incorrect information has been given in the response.
p.14Corrective Procedures
Point of Order
Any member of a team may state "Point of Order," wait to be recognized by the Quizmaster, and state the "Point of Order." The head coach or assistant coach(es) has the right to call "Point of Order" in any of the examples listed below. A quizzer may call a "Point of Order" only under examples 1 and 2. During the "Point of Order," the coach or quizzer should briefly state the guideline violation. If the Quizmaster determines that a "Point of Order" is proper, they will correct the situation. It is permissible for the Quizmaster to request a vote from the judges in order to rectify the situation.
p.14The quiz equipment needs to be reset.
p.15The quizmaster calls the number of the next question without rereading an interrupted question.
p.15A quizzer remains illegally in the match.
p.15A question or point value is misread.
p.15A responding quizzer who has not given any incorrect information is ruled incorrect before the thirty second time ends.
p.15An eleventh 10-point, eighth 20-point, or fourth 30-point question is called during any match. This "Point of Order" may be made immediately upon calling of the point value.
p.15Any guideline violation occurs other than the section "Answering Guidelines." Requesting a "Point of Order" to adjudicate an interrupted question or answer is a team foul (see Team Fouls #5, page 9).
p.15Coach's Appeals
General Guidelines Regarding Coach's Appeals
A team is allowed two Coach's Appeals per match.
p.15A Coach's Appeal will not be permitted after the Quizmaster calls the next question, grants a time-out, or officially closes the match. (The exception is when the Quizmaster fails to reread an interrupted question. Once the situation has been corrected, either team may appeal immediately following the rereading of that question.)
p.15A Coach's Appeal is permitted only to change the decision of the Quizmaster and/or Judges concerning the correctness of a response.
p.15When quizzers from opposing teams are both ruled incorrect on the same question:
p.15The team who first responded to the question has the right to appeal first.
p.15If that team declines to appeal, they forfeit their right to any further Coach's Appeals on that question (except as allowed in the next guideline).
p.15Following that team's appeal or decline to appeal, the opposing team then has the right to appeal. If they appeal and the Judges reverse their decision to "correct," the team who responded to the question first may appeal only to attempt to reverse the decision concerning the correctness of the opposing team's response.
p.15Only information from the Bible Fact-Pak and the JBQ Guidelines may be used.
p.15A withdrawn appeal is an unsuccessful appeal.
p.15A substitute question is treated as a new question. Therefore, both teams have the right to appeal on any substitute question even if they appealed on the original question.
p.15Appeals are not allowed for the intent of solely using them as a time-out (see Team Fouls #4, page 9).
p.15Team Procedures for Coach's Appeals
The head coach or assistant coach may initiate a Coach's Appeal.
p.16Once the Quizmaster has granted the appeal:
p.16The team requesting the appeal has thirty seconds to prepare and present their appeal to the Quizmaster and Judges. During the preparation of the appeal, the head coach may verbally communicate with one member of the team.
p.16The remaining members of the presenting team AND the other team may not communicate except as allowed under "Team Privileges and Restrictions" #8, page 6. Violation is a Team Foul (see Team Fouls #1 page 9).
p.16Only the head coach may present the appeal.
p.16The issues and guidelines being used to support the appeal should be stated during the presentation.
p.16The head coach should indicate when their presentation of the appeal has concluded.
p.16If "time" is called during the presentation of the Coach's Appeal, the presentation must stop.
p.16If "time" is called before the presentation of the Coach's Appeal has begun, it will be an unsuccessful appeal. No vote by the judges is necessary.
p.16Appeals must be presented in a sportsmanlike manner, avoiding any unnecessary comments regarding members of the other team or the officials.
p.16Quizmaster and Judges' Procedures for Coach's Appeals
The Quizmaster should make note of the issues for the appeal and use this to prompt the Judges for a vote after the completion of the appeal.
p.16During and after a Coach's Appeal, the Quizmaster and Judges may briefly consult the Guidelines. They may not discuss the appeal with each other before the initial vote unless a Judge requests clarification from the Quizmaster.
p.16The initial vote cast by the Quizmaster and Judges will be independent. Using a coin, they will select heads to accept the appeal or tails to deny, revealing their decision at the same time. The vote must be based solely on the following:
p.16The response they heard.
p.16The specific guidelines which apply to the situation at hand.
p.16If the vote is unanimous to either accept or deny the appeal, the Quizmaster will announce this decision and then, if necessary, take the appropriate steps to correct the situation.
p.16If the vote is not unanimous, the Quizmaster and Judges will (without leaving the room):
p.16Discuss the appeal among themselves without exerting undue influence on each other. This discussion should be as brief as possible.
p.16Be careful not to allow their discussion to be heard by the teams or audience.
p.16Vote again, revealing their coins at the same time.
p.16The second vote on a Coach's Appeal does not have to be unanimous. The Quizmaster will announce the majority decision and then, if necessary, take the appropriate steps to correct the situation.
p.16Voiding Questions
Voiding and Replacing for Both Teams
A question must be voided and a substitute question of equal value read to both teams when:
p.17There is obvious help or hindrance by anyone or anything before or during the reading of the question and before a quizzer has buzzed in.
p.17An active quizzer who is no longer an eligible quizzer has been permitted to answer a question(s), whether correctly or incorrectly. All questions read while the ineligible quizzer remained in the match must be voided and replaced.
p.17It is proven that the equipment is malfunctioning.
p.17If it can be determined at what point the malfunction occurred, all used questions from that point on must be voided and replaced.
p.17If it cannot be determined at what point the malfunction occurred, the match must start over and all used questions must be voided and replaced.
p.17The Quizmaster misreads the question.
p.17Electronic equipment indicates a tie between quizzers on opposing teams.
p.17Voiding and Replacing for One Team
A question must be voided and a substitute question of equal value read only to one team when:
p.17The voiding situation occurs when the question is being read to only one team.
p.17A quizzer has buzzed in and there is obvious help or hindrance by a member of the opposing team, one of the officials, audience, or other sources not related to the offended team.
p.17A quizzer has buzzed in and there is obvious help by a member of its own team or audience related to that team. The reread question should be read only to the opposing team.
p.17The Quizmaster and Judges reverse a decision of "correct" on an interrupted question due to a Coach's Appeal.
p.17There is an error on the part of the officials in identifying the correct quizzer such as:
p.17A quizzer is incorrectly identified and begins to respond to the question.
p.17There is undue delay in identifying the quizzer who buzzed in.
p.17The quizzer who buzzed in is not allowed to respond.
p.17A quizzer is not given a full thirty seconds to complete their response and the response is merely incomplete and does not contain incorrect information.
p.17A quizzer is hindered from responding correctly when the Quizmaster or a Judge calls "Interruption" on a non-interrupted question.
p.17Unusual Situations
If unusual situations arise which are not clearly covered in the guidelines, the Quizmaster and Judges, in private consultation with the coordinator, will make as fair and just a ruling as possible. These special rulings are not appealable. A head coach may not request a coordinator to overturn a decision of the Quizmaster and/or Judges because of a disagreement on judgment calls. The coordinator should only be requested to intervene in the event of a major guideline violation.
p.17Glossary
Active Quizzer: An eligible quizzer seated at the quizzing table.
p.18Bible Fact-Pak: The composition of 576 questions and answers divided into 288 ten-point questions, 192 twenty-point questions and 96 thirty-point questions which form the basis of Junior Bible Quiz.
p.18Buzz(ed) in/Buzzing in: The initial activation of the quiz pad by an active quizzer.
p.18Captain: An active quizzer selected by the head coach at the beginning of a match who has the privilege of requesting a time-out. The captain may change from match to match.
p.18Coach's Appeal/Appeal/Appealing: Procedure used by a head coach to request the judges to reconsider a ruling on a response.
p.18Coordinator/Quiz Coordinator: The person responsible for the logistics of a quiz meet (quiz coordinator) or responsible for quizzing in a given area (district or region).
p.18District: A geographic (or language) area as defined by the General Council of the Assemblies of God.
p.18Eligible Quizzer: A quizzer who has not quizzed out, struck out, or fouled out.
p.18Essence: A word or group of words used in a response that mean the same thing as the words in the Bible Fact-Pak question or answer.
p.18Foul(ed) Out: A quizzer has received three individual fouls in a match and must then leave the table.
p.18Head Coach: The leader of a team of Junior Bible Quizzers for any given quiz match.
p.18Help: Information or actions that could help a quizzer complete a question or answer the question.
p.18Hindrance: Distraction sufficient to cause a quizzer to be unable to correctly complete a response.
p.18Identified/Identifying: The process of an official recognizing the quizzer who buzzed in by calling that quizzer's color and number (e.g., "Red One").
p.18Inactive Quizzer: A quizzer seated behind the active quizzers.
p.18Interrupt/Interrupted: When an active quizzer buzzes in on a question after the opening remarks and before the formation of the last word of the question.
p.18Member(s): Any person on a team during a Quiz Match consisting of quizzers, the head coach, and assistant coach(es) (see Team Eligibility, page 5 for maximum limitations).
p.18Misread: When the Quizmaster adds, omits, repeats, or changes anything in the question from "Question number..." to the end of the question; as well as any unusual pause between words of the question or opening remarks.
p.19Non-Verbal Communication: Non-oral, non-auditory communication between team members. Non-verbal communication as allowed within the guidelines will be defined as any form of written and/or printed communication, hand signaling, motioning, etc.
p.19Opening Remarks: Information before the question (after the calling of "Question") that contains the question number, point value, and may also have Quotation Question. All of the underlined words and the break before the actual question in the following example are considered part of the opening remarks: "Question. Question number 3 for 30 points. Quotation Question. How powerful is God's Word?"
p.19Perfect Quotation/Perfectly Quote: A quotation (answer to a Quotation Question) in which no word, syllable, or letter of the alphabet is omitted, repeated, added, or changed. A stumble, cough, mispronunciation, lisp, stutter, accent, etc., is not considered making a quotation imperfect.
p.19Point of Order: An attempt to correct, or call attention to, a procedural error or possible guideline violation on which the officials have not already acted.
p.19Quiz Match (match): A competition between two teams consisting of 20 questions (10-ten point questions, 7-twenty point questions, and 3-thirty point questions) and overtime (if necessary).
p.19Quiz Meet: A competition between teams consisting of multiple quiz matches.
p.19Quiz(zed) Out: A quizzer has answered six questions correctly in a match and must then leave the table.
p.19Region: One of eight geographical areas each composed of specific districts as defined by the General Council of the Assemblies of God.
p.19Reread: When a question is read again because the team which initially buzzed in either gave a response which was ruled incorrect or had the wrong quizzer begin to respond to the question.
p.19Respond/Response: The verbalization of an active quizzer after being identified which includes the completion of the question (if interrupted) as well as the answer.
p.19Struck Out: A quizzer has answered three questions incorrectly in a match and must then leave the table.
p.19Time-out: The thirty-second time period requested by a head coach or captain during which both teams may verbally communicate (limited to three per quiz match per team unless there is overtime).
p.19Verbal Communication: Any oral communication between team members or with the audience, whether or not the communication is audible. Also, any attempt to speak, motion, mouth words, or signal with the mouth will be considered verbal communication.
p.19